School
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Every choice reshapes your future score.
Make choices through school, career, spending, saving, investing, emergencies, peer pressure, housing, and insurance. By age 45, your character sees the consequences.
This prototype uses generated sound effects, simple illustrated visuals, random events, and a final life report.
Your goal is not to become the richest person at all cost. The game rewards a balance of financial stability, career progress, health, happiness, and resilience.